Open-source Īround end of 2015 the source code of Vox was made available as open-source software under the GPLv3 on GitHub. As of August 2015, the game has not been updated in over a year. On 12 November 2013 the game was also successfully Steam Greenlighted as "Early access" game. In Jun 2013 the game was released via Humble Store. Vox was first commercially released on digital distributor Desura on 8 September 2012 as playable Pre-alpha release version. The latest available public demo version distributed via IndieDB is v0.28. Vox was developed using an incremental release model and as new features and elements are added to the game, these are gradually released in updates. Later the development was documented openly on a website titled "Let's make a voxel engine". The core voxel engine technology was created over the course of the two day Ludum Dare Weekend. Originally, Vox started as an entry into the Ludum Dare #23 competition, named "When Worlds Collide", with the source code and game prototype available for download. This mode would have also featured a dynamic quest system. ![]() Vox features a dynamic world that is populated with many interactive elements, such as monsters and NPC villages and would have had a full story and adventure mode. ![]() This allows Vox to further enhance the gameplay of other voxel based games, that only allow modification to the voxel world. The editors and tools that allow for creation of voxel objects and sprites are part of the game and built into the gameplay of the game. Since everything in the game is made up of voxels, everything can be edited and customized using the same interface. Players can create their own custom characters, weapons, items, monsters, NPCs and everything else in the game. Vox focuses on player created content, and allows the player to customize every aspect of the game. Vox is an adventure and creation game created using a voxel and block based aesthetic (similar to Minecraft).
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